
Drogoth is now counted as part of the Heroes Defeated stat The WItchking is now counted as part of the Hero Lost stat Shadow maps have been improved on Ultra-High setting All buildings should now build normally, with appropriate costs. Fixed a bug where players were able to place a building and have it instantly appear as fully built, at no cost.

Please be aware this is a UI inconsistency, and that player will not actually receive a Win on their record for this match. However, the player that does not disconnect will still see the "Victorious" splash screen after the disconnect window. Ladder bug fix: If players begin a Quick Match game and one of the players happens to disconnect during loading, the match will be counted as null and neither player's record will be impacted. This will make them more effective against the player AI will no longer build a fortress on phase 1 of the skirmish. Client can now see a list of Save Games that have been saved by the host While one player is waiting for another player to accept a save, all timers will stop Fixed enemy start position when enemy is attacking from Rohan to Dead Marshes During the tactical phase, you can no longer mouse over enemy scaffolding to see what they are building Experience gained for armies under the effect of a Leadership bonus is now factored correctly You can now kick an AI opponent out of a game in the lobby Settings for custom rules are now remembered when creating a new game Games can now be sorted using the different column headers Fixed bug with Elven Archer CAH not attacking certain targets Fixed exploit where units summoned using Call Reinforcements would not disappear if they were healed Elendil ability no longer works on Mumakil Recommended Attributes will now reset correctly Mousing over a disguised CAH no longer reveals the player's name Dwarf CAH Sapper ability range increased Fell Beasts will no longer attacked disguised CAHs Other CAHs will no longer taunt stealthed Archer CAHs

AI controlled Eowyn will now use her special abilities AI controlled Dwarves will now use the Citadel spell AI controlled Dwarven heroes now use all of their special abilities Elven AI will now cast Enshrouding Mist and Farsight Minas Morgul - Fixed bug where Drogoth could not use his incinerate ability in pathable areas Mirkwood - Top center starting position has had mountains removed to make it more balanced Grey Havens - Garrison-able tower now appears for all players

The following new maps have been added to MP / Skirmish:

Fixed potential Desync with users being able to edit CAH. Fixed Desync that occurs in War of the Ring when a human player is defeated in his home territory on the same turn as an ally defeats an AI player in their home territory Fixed Desync with AI casting Dwarven Riches Fixed Crash associated with waiting in the online lobby Fixed Crash associated with Gloin's Slam ability Fixed Crash when hosting an 8 player MP game with a min spec RAM machine Please ensure that these ports are not being blocked by these applications to ensure successful online connectivity. These are required for successful connectivity with the Gamespy Online service. The Lord of the Rings(tm), The Battle for Middle-earth(tm) IIĬertain firewall and antivirus applications will block the following IRC ports: 6667-6669.
#Patch for battle for middle earth 2 Patch
Fixes included with this patch are listed below. This is the retail 1.03 patch for The Lord of the Rings: The Battle for Middle-earth II.
